Difference between revisions of "Folk Medicine"
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| Perennial Philosophy= | | Perennial Philosophy= | ||
| Skills unlocked=Potions & Poultices, Rudimentary Triage | | Skills unlocked=Potions & Poultices, Rudimentary Triage | ||
− | | Crafts unlocked=Berrymash Laxative, Berrymash Purgative, Columbine Paste, Fishguts & Rot Refresher, Rattler Serum, Smelling Salts, | + | | Crafts unlocked=Berrymash Laxative, Berrymash Purgative, Columbine Paste, Fishguts & Rot Refresher, Padded Wallpaper, Rattler Serum, Smelling Salts, |
| Builds unlocked= | | Builds unlocked= | ||
| Others unlocked=Satan Salts | | Others unlocked=Satan Salts |
Latest revision as of 01:43, 11 May 2023
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In-Game Text"Medicine is of all the Arts the most noble; but, owing to the ignorance of those who practice it, and of those who, inconsiderately, form a judgement of them, it is at present far behind all the other arts." -Hippocrates, The Law In any colony of significant size, and especially given the harsh and at times unwelcoming conditions of the New World, injury and malady are, all in their due times, bound to make their appearances. With the help of a little Folk Medicine well applied, you will have several efficient but simple recipes at your disposal, to east and offset the effects of both indigestion and sluggishness of mind. Disease TreatmentOnce a Disease is Diagnosed, it can be treated with the appropriate medication. It may take more than one dose of the medication to cure the Disease, especially if the Disease has progressed particular far, or the wrong cure has been taken. CAUTION: Taking any cure will do .2 damage to the corresponding Humour. While small it is possible to become Knocked Out in this way.
Medicinal Skills
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