Difference between revisions of "User:©TriMoon™/Sandbox"
From Salem Wiki
m (→Semantics use: x) |
m (→Semantics use: x) |
||
Line 122: | Line 122: | ||
}}</pre> | }}</pre> | ||
− | {{#set:isBuildable=true | + | <pre>{{#set:isBuildable=y |
+ | |isBuildings&Structures=true | ||
+ | |isClaims&Defenses=true | ||
+ | }}</pre> | ||
+ | |||
+ | {{#set:isBuildable=y | ||
|isBuildings&Structures=true | |isBuildings&Structures=true | ||
|isClaims&Defenses=true | |isClaims&Defenses=true | ||
}} | }} | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
__SHOWFACTBOX__ | __SHOWFACTBOX__ |
Revision as of 12:03, 10 June 2012
Template:Infobox/debugTheme | Template:Infobox/debugTheme |
Template:Infobox/debugTheme | Template:Infobox/debugTheme |
Semantics use
Lets try to describe properties of Objects using their placement in the game-menus to aid in later auto-categorization....
- The current menus are layout like this
- (as far as i'm able to see them)
- Build (isBuildable)
- Buildings & Structures (isBuildings&Structures)
- Claims & Defenses (isClaims&Defenses)
- Containers
- Tools & Utilities
- Buildings & Structures (isBuildings&Structures)
- Craft (isCraftable)
- Clothes, Equipment & Weapons
- Hats, Caps & Helmets
- Tools & Weapons
- Food
- Forage & Freerange
- Meat & Game
- Inspirationals
- Collections & Potpourris
- Masques
- Toys
- Miscellaneous Tools
- Fishing Equipment
- Keys & Locks
- Processing & Materials
- Clothes, Equipment & Weapons
- Build (isBuildable)
fe. Blazing Brazier, would need:
- isBuildable=true
- isBuildings&Structures=true
- isClaims&Defenses=true
{{#set:isBuildable=true |isBuildings&Structures=true |isClaims&Defenses=true }}
{{#set:isBuildable=y |isBuildings&Structures=true |isClaims&Defenses=true }}