Property:IsinGameMenu
From Salem Wiki
m (Moved main-menu images for visual) |
m (→About: Changed floating of main-menu images to left) |
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;Value = [[Has type::String]]__SHOWFACTBOX__ | ;Value = [[Has type::String]]__SHOWFACTBOX__ | ||
==About== | ==About== | ||
− | [[Image:Menu GameMenu.png| | + | [[Image:Menu GameMenu.png|left]][[Image:Menu GameMenu2.png|left]] |
Indicates that the page is about something that can be found inside the relevant (sub-)menu of the [[GameMenu|GameMenu]].<br/> | Indicates that the page is about something that can be found inside the relevant (sub-)menu of the [[GameMenu|GameMenu]].<br/> | ||
If the page is about a (sub-)menu, don't forget to set [[Property:IsGameMenu]] to '''true''' !<br/> | If the page is about a (sub-)menu, don't forget to set [[Property:IsGameMenu]] to '''true''' !<br/> | ||
− | For all other pages, eg. non-menu pages, set [[Property:IsGameMenu]] to '''false''' so the auto-listings will find them ! | + | For all other pages, eg. non-menu pages, set [[Property:IsGameMenu]] to '''false''' so the auto-listings will find them !{{-}} |
===Possible values=== | ===Possible values=== | ||
The current, relevant, menus are layout like below: (as far as i'm able to see them) | The current, relevant, menus are layout like below: (as far as i'm able to see them) |
Revision as of 16:59, 3 July 2012
- Value = String
About
Indicates that the page is about something that can be found inside the relevant (sub-)menu of the GameMenu.
If the page is about a (sub-)menu, don't forget to set Property:IsGameMenu to true !
For all other pages, eg. non-menu pages, set Property:IsGameMenu to false so the auto-listings will find them !
Possible values
The current, relevant, menus are layout like below: (as far as i'm able to see them)
- Use only 1, no combinations
-
- Test ⇐This is not a real menu option, its only for testing queries...
- GameMenu ⇐This is the main menu interface
- Learning
- FImagele:Menu Button Adventure.png Adventure
- Build
- Combat
- Craft
- Help
- Movement
Showing 8 related entities.
{ "type": "PROPERTY_CONSTRAINT_SCHEMA", "constraints": { "type_constraint": "_txt", "allowed_values": [ "Build", "Buildings & Structures", "Claims & Defenses", "Containers", "Tools & Utilities", "Craft", "Hats, Caps & Helmets", "Food", "Inspirationals", "Collections & Potpourris", "Masques", "Toys", "Miscellaneous Tools", "Fishing Equipment", "Keys & Locks", "Processing & Materials", "GameMenu", "Coats, Robes & Dresses", "Pants, Pantaloons & Hoses", "Test", "Learning", "Adventure", "Travel", "Combat", "Attacks", "Maneuvers", "Moves", "Help", "Movement", "Climbing Modes", "no", "Fish & Seafood", "Technologies", "Skills", "Commonwealth & Government", "Waste Claims", "Metalworking Structures", "Table & Chairs", "Alchemical Equipment", "Bags, Sacks & Vessels", "Clothes & Equipment", "Artifacts & Artifice", "Badges", "Buckles", "Buttons & Brooches", "Fluffings & Stuffings", "Pins & Laces", "Pockets", "Belts & Sashes", "Capes & Cloaks", "Feathers & Faith", "Shirts & Vests", "Decoratives", "Wallpapers", "Berries", "Bread", "Corn", "Fungus", "Game Meats", "Nuts", "Potatoes", "Poultry & Fowl", "Pumpkins", "Shellfish", "Slugs, Bugs & Kritters", "Vegetables", "Memorabilia & Decoratives", "Potions & Medicine", "Tailoring Materials", "Tools", "Pots & Pans", "Weapons", "Music", "Poses & Emotes", "Houses & Buildings", "Inventory", "Equipment", "Studying", "Buddy List", "Town", "Options", "Vehicles & Transports", "Gem Cutting", "Scribing Supplies", "Boots & Shoes", "Domesticated Meats", "Pajamas", "Fruits", "Dairy", "Furniture", "Sculptures", "Flags", "Cabbage" ] } }
... more about "IsinGameMenu"
Allows value"Allows value" is a predefined property that can define a list of permissible values to restrict value assignments for a property and is provided by Semantic MediaWiki.
Test +, GameMenu +, Learning +, Adventure +, Travel +, Build +, Buildings & Structures +, Claims & Defenses +, Containers +, Tools & Utilities +, Combat +, Attacks +, Maneuvers +, Moves +, Craft +, Clothes, Equipment & Weapons +, Coats, Robes & Dresses +, Hats, Caps & Helmets +, Pants, Pantaloons & Hoses +, Shirts, Vests & Jackets +, Tools & Weapons +, Food +, Forage & Freerange +, Meat & Game +, Inspirationals +, Collections & Potpourris +, Masques +, Toys +, Miscellaneous Tools +, Fishing Equipment +, Keys & Locks +, Processing & Materials +, Help +, Movement + and Climbing Modes +
Has type"Has type" is a predefined property that describes the datatype of a property and is provided by Semantic MediaWiki.