Property:IsinGameMenu
From Salem Wiki
m (→Possible values: renaming Main-menu again for convenience when used inside text.) |
m (→Possible values: renaming main menu once more for automation purposes...) |
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The current, relevant, menus are layout like below: (as far as i'm able to see them) | The current, relevant, menus are layout like below: (as far as i'm able to see them) | ||
;Use only 1, no combinations: | ;Use only 1, no combinations: | ||
− | :*[[Allows value:: | + | :*[[Allows value::GameMenu]] ''⇐This is the main menu interface'' |
:**[[Allows value::Build]] | :**[[Allows value::Build]] | ||
:***[[Allows value::Buildings & Structures]] | :***[[Allows value::Buildings & Structures]] |
Revision as of 11:47, 15 June 2012
- Value = String
About
Indicates that the page is about something that can be found inside the relevant (sub-)menu of the GameMenu.
If the page is about a (sub-)menu, don't forget to set Property:IsGameMenu !
Possible values
The current, relevant, menus are layout like below: (as far as i'm able to see them)
- Use only 1, no combinations
-
- GameMenu ⇐This is the main menu interface
- Build
- Buildings & Structures
- Claims & Defenses
- Containers
- Tools & Utilities
- Buildings & Structures
- Craft
- Clothes, Equipment & Weapons
- Hats, Caps & Helmets
- Tools & Weapons
- Food
- Forage & Freerange
- Meat & Game
- Inspirationals
- Collections & Potpourris
- Masques
- Toys
- Miscellaneous Tools
- Fishing Equipment
- Keys & Locks
- Processing & Materials
- Clothes, Equipment & Weapons
- Build
- GameMenu ⇐This is the main menu interface
Showing 8 related entities.
{ "type": "PROPERTY_CONSTRAINT_SCHEMA", "constraints": { "type_constraint": "_txt", "allowed_values": [ "Build", "Buildings & Structures", "Claims & Defenses", "Containers", "Tools & Utilities", "Craft", "Hats, Caps & Helmets", "Food", "Inspirationals", "Collections & Potpourris", "Masques", "Toys", "Miscellaneous Tools", "Fishing Equipment", "Keys & Locks", "Processing & Materials", "GameMenu", "Coats, Robes & Dresses", "Pants, Pantaloons & Hoses", "Test", "Learning", "Adventure", "Travel", "Combat", "Attacks", "Maneuvers", "Moves", "Help", "Movement", "Climbing Modes", "no", "Fish & Seafood", "Technologies", "Skills", "Commonwealth & Government", "Waste Claims", "Metalworking Structures", "Table & Chairs", "Alchemical Equipment", "Bags, Sacks & Vessels", "Clothes & Equipment", "Artifacts & Artifice", "Badges", "Buckles", "Buttons & Brooches", "Fluffings & Stuffings", "Pins & Laces", "Pockets", "Belts & Sashes", "Capes & Cloaks", "Feathers & Faith", "Shirts & Vests", "Decoratives", "Wallpapers", "Berries", "Bread", "Corn", "Fungus", "Game Meats", "Nuts", "Potatoes", "Poultry & Fowl", "Pumpkins", "Shellfish", "Slugs, Bugs & Kritters", "Vegetables", "Memorabilia & Decoratives", "Potions & Medicine", "Tailoring Materials", "Tools", "Pots & Pans", "Weapons", "Music", "Poses & Emotes", "Houses & Buildings", "Inventory", "Equipment", "Studying", "Buddy List", "Town", "Options", "Vehicles & Transports", "Gem Cutting", "Scribing Supplies", "Boots & Shoes", "Domesticated Meats", "Pajamas", "Fruits", "Dairy", "Furniture", "Sculptures", "Flags", "Cabbage" ] } }
... more about "IsinGameMenu"
Allows value"Allows value" is a predefined property that can define a list of permissible values to restrict value assignments for a property and is provided by Semantic MediaWiki.
Main +, Build +, Buildings & Structures +, Claims & Defenses +, Containers +, Tools & Utilities +, Craft +, Clothes, Equipment & Weapons +, Hats, Caps & Helmets +, Tools & Weapons +, Food +, Forage & Freerange +, Meat & Game +, Inspirationals +, Collections & Potpourris +, Masques +, Toys +, Miscellaneous Tools +, Fishing Equipment +, Keys & Locks + and Processing & Materials +
Has type"Has type" is a predefined property that describes the datatype of a property and is provided by Semantic MediaWiki.